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accop, xaccop, lsfpa, ssfpa, ldfpa, sdfpa, lefpa, sefpa, lefpal, lsfpo, ldfpo, lefpo,
and lefpol.accop
routine copies the value in the floating point accumulator to the floating point operand register. This routine is useful when you want to use the result of one computation as the second operand of a second computation.xaccop
routine exchanges the values in the floating point accumuator and operand registers. Note that many floating point computations destory the value in the floating point operand register, so you cannot blindly assume that the routines preserve the operand register. Therefore, calling this routine only makes sense after performing some computation which you know does not affect the floating point operand register.Lsfpa, ldfpa, and lefpa
load the floating point accumulator with a single, double, or extended precision floating point value, respectively. The UCR Standard Library uses its own internal format for computations. These routines convert the specified values to the internal format during the load. On entry to each of these routines, es:di
must contain the address of the variable you want to load into the floating point accumulator. The following code demonstrates how to call these routines:rVar real4 1.0 drVar real8 2.0 xrVar real10 3.0 . . . lesi rVar lsfpa . . . lesi drVar ldfpa . . . lesi xrVar lefpa
The lsfpo, ldfpo,
and lefpo
routines are similar to the lsfpa
, ldfpa
, and lefpa
routines except, of course, they load the floating point operand register rather than the floating point accumulator with the value at address es:di
.
Lefpal
and lefpol
load the floating point accumulator or operand register with a literal 80 bit floating point constant appearing in the code stream. To use these two routines, simply follow the call with a real10
directive and the appropriate constant, e.g.,
lefpal real10 1.0 lefpol real10 2.0e5
The ssfpa
, sdfpa
, and sefpa
routines store the value in the floating point accumulator into the memory based floating point variable whose address appears in es:di
. There are no corresponding ssfpo, sdfpo, or sefpo routines because a result you would want to store should never appear in the floating point operand register. If you happen to get a value in the floating point operand that you want to store into memory, simply use the xaccop routine to swap the accumulator and operand registers, then use the store accumulator routines to save the result. The following code demonstrates the use of these routines:
rVar real4 1.0 drVar real8 2.0 xrVar real10 3.0 . . . lesi rVar ssfpa . . . lesi drVar sdfpa . . . lesi xrVar sefpa
itof, utof, ltof, ultof, ftoi, ftou, ftol,
and ftoul.
The first four routines convert signed and unsigned integers to floating point format, the last four routines truncate floating point values and convert them to an integer value.Itof
converts the signed 16-bit value in ax
to a floating point value and leaves the result in the floating point accumulator. This routine does not affect the floating point operand register. Utof
converts the unsigned integer in ax
in a similar fashion. Ltof
and ultof
convert the 32 bit signed (ltof
) or unsigned (ultof
) integer in dx:ax
to a floating point value, leaving the value in the floating point accumulator. These routines always succeed.Ftoi
converts the value in the floating point accumulator to a signed integer value, leaving the result in ax
. Conversion is by truncation; this routine keeps the integer portion and throws away the fractional part. If an overflow occurs because the resulting integer portion does not fit into 16 bits, ftoi
returns the carry flag set. If the conversion occurs without error, ftoi
return the carry flag clear. Ftou
works in a similar fashion, except it converts the floating point value to an unsigned integer in ax
; it returns the carry set if the floating point value was negative.Ftol
and ftoul
converts the value in the floating point accumulator to a 32 bit integer leaving the result in dx:ax
. Ftol
works on signed values, ftoul
works with unsigned values. As with ftoi
and ftou
, these routines return the carry flag set if a conversion error occurs.
fpadd
, fp sub
, fpcmp
, fpmul
, and fpdiv
routines. Fpadd
adds the value in the floating point accumulator to the floating point accumulator. Fpsub
subtracts the value in the floating point operand from the floating point accumulator. Fpmul
multiplies the value in the floating accumulator by the floating point operand. Fpdiv
divides the value in the floating point accumulator by the value in the floating point operand register. Fpcmp
compares the value in the floating point accumulator against the floating point operand.fpcmp
) compares the floating point accumulator against the floating point operand and returns -1, 0, or 1 in the ax
register if the accumulator is less than, equal, or greater than the floating point operand. It also compares ax with zero immediately before returning so it sets the flags so you can use the jg, jge, jl, jle, je,
and jne
instructions immediately after calling fpcmp
. Unlike fpadd
, fpsub
, fpmul
, and fpdiv
, fpcmp
does not destroy the value in the floating point accumulator or the floating point operand register. Keep in mind the problems associated with comparing floating point numbers!
ftoa
, etoa
, and atof
, that let you convert floating point numbers to ASCII strings and vice versa; it also provides a special version of printf
, printff
, that includes the ability to print floating point values as well as other data types.Ftoa
converts a floating point number to an ASCII string which is a decimal representation of that floating point number. On entry, the floating point accumulator contains the number you want to convert to a string. The es:di
register pair points at a buffer in memory where ftoa
will store the string. The al
register contains the field width (number of print positions). The ah
register contains the number of positions to display to the right of the decimal point. If ftoa
cannot display the number using the print format specified by al
and ah
, it will create a string of "#" characters, ah characters long. Es:di
must point at a byte array containing at least al+1
characters and al should contain at least five. The field width and decimal length values in the al and ah registers are similar to the values appearing after floating point numbers in the Pascal write statement, e.g.,write(floatVal:al:ah);
Etoa
outputs the floating point number in exponential form. As with ftoa
, es:di
points at the buffer where etoa
will store the result. The al
register must contain at least eight and is the field width for the number. If al
contains less than eight, etoa
will output a string of "#" characters. The string that es:di
points at must contain at least al+1
characters. This conversion routine is similar to Pascal's write procedure when writing real values with a single field width specification:
write(realvar:al);
The Standard Library printff
routine provides all the facilities of the standard printf routine plus the ability to handle floating point output. The printff routine includes several new format specifications to print floating point numbers in decimal form or using scientific notation. The specifications are
In the format strings above, x and z are integer constants that denote the field width of the number to print. The y item is also an integer constant that specifies the number of positions to print after the decimal point. The x.y values are comparable to the values passed to ftoa
in al
and ah
. The z value is comparable to the value etoa
expects in the al
register.
Other than the addition of these six new formats, the printff
routine is identical to the printf
routine. If you use the printff
routine in your assembly language programs, you should not use the printf
routine as well. Printff
duplicates all the facilities of printf
and using both would only waste memory.