[Chapter Eight][Previous] [Next] [Art of Assembly][Randall Hyde]

Art of Assembly: Chapter Eight


8.9 - The END Directive
8.10 - Variables
8.11 - Label Types
8.11.1 - How to Give a Symbol a Particular Type
8.11.2 - Label Values
8.11.3 - Type Conflicts
8.12 - Address Expressions
8.12.1 - Symbol Types and Addressing Modes
8.12.2 - Arithmetic and Logical Operators
8.12.3 - Coercion

8.9 The END Directive


The end directive terminates an assembly language source file. In addition to telling MASM that it has reached the end of an assembly language source file, the end directive's optional operand tells MS-DOS where to transfer control when the program begins execution; that is, you specify the name of the main procedure as an operand to the end directive. If the end directive's operand is not present, MS-DOS will begin execution starting at the first byte in the .exe file. Since it is often inconvenient to guarantee that your main program begins with the first byte of object code in the .exe file, most programs specify a starting location as the operand to the end directive. If you are using the SHELL.ASM file as a skeleton for your assembly language programs, you will notice that the end directive already specifies the procedure main as the starting point for the program.

If you are using separate assembly and you're linking together several different object code files (see "Managing Large Programs" on page 425), only one module can have a main program. Likewise, only one module should specify the starting location of the program. If you specify more than one starting location, you will confuse the linker and it will generate an error.


8.10 Variables


Global variable declarations use the byte/sbyte/db, word/sword/dw, dword/sdword/dd, qword/dq, and tbyte/dt pseudo-opcodes. Although you can place your variables in any segment (including the code segment), most beginning assembly language programmers place all their global variables in a single data segment..

A typical variable declaration takes the form:




varname         byte    initial_value

Varname is the name of the variable you're declaring and initial_value is the initial value you want that variable to have when the program begins execution. "?" is a special initial value. It means that you don't want to give a variable an initial value. When DOS loads a program containing such a variable into memory, it does not initialize this variable to any particular value.

The declaration above reserves storage for a single byte. This could be changed to any other variable type by simply changing the byte mnemonic to some other appropriate pseudo-opcode.

For the most part, this text will assume that you declare all variables in a data segment, that is, a segment that the 80x86's ds register will point at. In particular, most of the programs herein will place all variables in the DSEG segment (CSEG is for code, DSEG is for data, and SSEG is for the stack). See the SHELL.ASM program in Chaper Four for more details on these segments.

Since Chapter Five covers the declaration of variables, data types, structures, arrays, and pointers in depth, this chapter will not waste any more time discussing this subject. Refer to Chapter Five for more details.


8.11 Label Types


One unusual feature of Intel syntax assemblers (like MASM) is that they are strongly typed. A strongly typed assembler associates a certain type with symbols declared appearing in the source file and will generate a warning or an error message if you attempt to use that symbol in a context that doesn't allow its particular type. Although unusual in an assembler, most high level languages apply certain typing rules to symbols declared in the source file. Pascal, of course, is famous for being a strongly typed language. You cannot, in Pascal, assign a string to a numeric variable or attempt to assign an integer value to a procedure label. Intel, in designing the syntax for 8086 assembly language, decided that all the reasons for using a strongly typed language apply to assembly language as well as Pascal. Therefore, standard Intel syntax 80x86 assemblers, like MASM, impose certain type restrictions on the use of symbols within your assembly language programs.


8.11.1 How to Give a Symbol a Particular Type


Symbols, in an 80x86 assembly language program, may be one of eight different primitive types: byte, word, dword, qword, tbyte, near, far, and abs (constant). Anytime you define a label with the byte, word, dword, qword, or tbyte pseudo-opcodes, MASM associates the type of that pseudo-opcode with the label. For example, the following variable declaration will create a symbol of type byte:




BVar            byte    ?

Likewise, the following defines a dword symbol:





DWVar           dword   ?

Variable types are not limited to the primitive types built into MASM. If you create your own types using the typedef or struct directives MASM will associate those types with any associated variable declarations.

You can define near symbols (also known as statement labels) in a couple of different ways. First, all procedure symbols declared with the proc directive (with either a blank operand field or near in the operand field) are near symbols. Statement labels are also near symbols. A statement label takes the following form:





label:          instr

Instr represents an 80x86 instruction. Note that a colon must follow the symbol. It is not part of the symbol, the colon informs the assembler that this symbol is a statement label and should be treated as a near typed symbol.

Statement labels are often the targets of jump and loop instructions. For example, consider the following code sequence:





                mov     cx, 25
Loop1:          mov     ax, cx
                call    PrintInteger
                loop    Loop1

The loop instruction decrements the cx register and transfers control to the instruction labelled by Loop1 until cx becomes zero.

Inside a procedure, statement labels are local. That is, the scope of statement labels inside a procedure are visible only to code inside that procedure. If you want to make a symbol global to a procedure, place two colons after the symbol name. In the example above, if you needed to refer to Loop1 outside of the enclosing procedure, you would use the code:





                mov     cx, 25
Loop1::         mov     ax, cx
                call    PrintInteger
                loop    Loop1

Generally, far symbols are the targets of jump and call instructions. The most common method programmers use to create a far label is to place far in the operand field of a proc directive. Symbols that are simply constants are normally defined with the equ directive. You can also declare symbols with different types using the equ and extrn/extern/externdef directives. An explanation of the extrn directives appears in the section "Managing Large Programs" on page 425.

If you declare a numeric constant using an equate, MASM assigns the type abs (absolute, or constant) to the system. Text and string equates are given the type text. You can also assign an arbitrary type to a symbol using the equ directive, see "Type Operators" on page 392 for more details.


8.11.2 Label Values


Whenever you define a label using a directive or pseudo-opcode, MASM gives it a type and a value. The value MASM gives the label is usually the current location counter value. If you define the symbol with an equate the equate's operand usually specifies the symbol's value. When encountering the label in an operand field, as with the loop instruction above, MASM substitutes the label's value for the label.


8.11.3 Type Conflicts


Since the 80x86 supports strongly typed symbols, the next question to ask is "What are they used for?" In a nutshell, strongly typed symbols can help verify proper operation of your assembly language programs. Consider the following code sections:




DSEG            segment public 'DATA'
                 .
                 .
                 .
I               byte    ?
                 .
                 .
                 .
DSEG            ends

CSEG            segment public 'CODE'
                 .
                 .
                 .
                mov     ax, I
                 .
                 .
                 .
CSEG            ends
                end

The mov instruction in this example is attempting to load the ax register (16 bits) from a byte sized variable. Now the 80x86 microprocessor is perfectly capable of this operation. It would load the al register from the memory location associated with I and load the ah register from the next successive memory location (which is probably the L.O. byte of some other variable). However, this probably wasn't the original intent. The person who wrote this code probably forgot that I is a byte sized variable and assumed that it was a word variable - which is definitely an error in the logic of the program.

MASM would never allow an instruction like the one above to be assembled without generating a diagnostic message. This can help you find errors in your programs, particularly difficult-to-find errors. On occasion, advanced assembly language programmers may want to execute a statement like the one above. MASM provides certain coercion operators that bypass MASM's safety mechanisms and allow illegal operations (see "Coercion" on page 390).


8.12 Address Expressions


An address expression is an algebraic expression that produces a numeric result that MASM merges into the displacement field of an instruction. An integer constant is probably the simplest example of an address expression. The assembler simply substitutes the value of the numeric constant for the specified operand. For example, the following instruction fills the immediate data fields of the mov instruction with zeros:




                mov     ax, 0

Another simple form of an addressing mode is a symbol. Upon encountering a symbol, MASM substitutes the value of that symbol. For example, the following two statements emit the same object code as the instruction above:





Value           equ     0
                mov     ax, Value

An address expression, however, can be much more complex than this. You can use various arithmetic and logical operators to modify the basic value of some symbols or constants.

Keep in mind that MASM computes address expressions during assembly, not at run time. For example, the following instruction does not load ax from location Var and add one to it:





                mov     ax, Var1+1

Instead, this instruction loads the al register with the byte stored at the address of Var1 plus one and then loads the ah register with the byte stored at the address of Var1 plus two.

Beginning assembly language programmers often confuse computations done at assembly time with those done at run time. Take extra care to remember that MASM computes all address expressions at assembly time!


8.12.1 Symbol Types and Addressing Modes


Consider the following instruction:




                jmp     Location

Depending on how the label Location is defined, this jmp instruction will perform one of several different operations. If you'll look back at the chapter on the 80x86 instruction set, you'll notice that the jmp instruction takes several forms. As a recap, they are





                jmp     label           (short)
                jmp     label           (near)
                jmp     label           (far)
                jmp     reg             (indirect near, through register)
                jmp     mem/reg         (indirect near, through memory)
                jmp     mem/reg         (indirect far, thorugh memory)

Notice that MASM uses the same mnemonic (jmp) for each of these instructions; how does it tell them apart? The secret lies with the operand. If the operand is a statement label within the current segment, the assembler selects one of the first two forms depending on the distance to the target instruction. If the operand is a statement label within a different segment, then the assembler selects jmp (far) label. If the operand following the jmp instruction is a register, then MASM uses the indirect near jmp and the program jumps to the address in the register. If a memory location is selected, the assembler uses one of the following jumps:



An error results if you've used byte/sbyte/db, qword/dq, or tbyte/dt or some other type.

If you've specified an indirect address, e.g., jmp [bx], the assembler will generate an error because it cannot determine if bx is pointing at a word or a dword variable. For details on how you specify the size, see the section on coercion in this chapter.


8.12.2 Arithmetic and Logical Operators


MASM recognizes several arithmetic and logical operators. The following tables provide a list of such operators:


Arithmetic Operators
Operator Syntax Description
+ +expr Positive (unary)
- -expr Negation (unary)
+ expr + expr Addition
- expr - expr Subtraction
* expr * expr Multiplication
/ expr / expr Division
MOD expr MOD expr Modulo (remainder)
[ ] expr [ expr ] Addition (index operator)
Logical Operators
Operator Syntax Description
SHR expr SHR expr Shift right
SHL expr SHL expr Shift left
NOT NOT expr Logical (bit by bit) NOT
AND expr AND expr Logical AND
OR expr OR expr Logical OR
XOR expr XOR expr Logical XOR


Relational Operators
Operator Syntax Description
EQ expr EQ expr True (0FFh) if equal, false (0) otherwise
NE expr NE expr True (0FFh) if not equal, false (0) otherwise
LT expr LT expr True (0FFh) if less, false (0) otherwise
LE expr LE expr True (0FFh) if less or equal, false (0) otherwise
GT expr GT expr True (0FFh) if greater, false (0) otherwise
GE expr GE expr True (0FFh) if greater or equal, false (0) otherwise



You must not confuse these operators with 80x86 instructions! The addition operator adds two values together, their sum becomes an operand to an instruction. This addition is performed when assembling the program, not at run time. If you need to perform an addition at execution time, use the add or adc instructions.

You're probably wondering "What are these operators used for?" The truth is, not much. The addition operator gets used quite a bit, the subtraction somewhat, the comparisons once in a while, and the rest even less. Since addition and subtraction are the only operators beginning assembly language programmers regularly employ, this discussion considers only those two operators and brings up the others as required throughout this text.

The addition operator takes two forms: expr+expr or expr[expr]. For example, the following instruction loads the accumulator, not from memory location COUNT, but from the very next location in memory:





                mov     al, COUNT+1

The assembler, upon encountering this statement, will compute the sum of COUNT's address plus one. The resulting value is the memory address for this instruction. As you may recall, the mov al, memory instruction is three bytes long and takes the form:

Opcode | L. O. Displacement Byte | H. O. Displacement Byte

The two displacement bytes of this instruction contain the sum COUNT+1.

The expr[expr] form of the addition operation is for accessing elements of arrays. If AryData is a symbol that represents the address of the first element of an array, AryData[5] represents the address of the fifth byte into AryData. The expression AryData+5 produces the same result, and either could be used interchangeably, however, for arrays the expr[expr] form is a little more self documenting. One trap to avoid: expr1[expr2][expr3] does not automatically index (properly) into a two dimensional array for you. This simply computes the sum expr1+expr2+expr3.

The subtraction operator works just like the addition operator, except it computes the difference rather than the sum. This operator will become very important when we deal with local variables in Chapter 11.

Take care when using multiple symbols in an address expression. MASM restricts the operations you can perform on symbols to addition and subtraction and only allows the following forms:





Expression:             Resulting type:

reloc + const           Reloc, at address specified.

reloc - const           Reloc, at address specified.

reloc - reloc           Constant whose value is the number of bytes between
                        the first and second operands. Both variables must
                        physically appear in the same segment in the
                        current source file.

Reloc stands for relocatable symbol or expression. This can be a variable name, a statement label, a procedure name, or any other symbol associated with a memory location in the program. It could also be an expression that produces a relocatable result. MASM does not allow any operations other than addition and subtraction on expressions whose resulting type is relocatable. You cannot, for example, compute the product of two relocatable symbols.

The first two forms above are very common in assembly language programs. Such an address expression will often consist of a single relocatable symbol and a single constant (e.g., "var + 1"). You won't use the third form very often, but it is very useful once in a while. You can use this form of an address expression to compute the distance, in bytes, between two points in your program. The procsize symbol in the following code, for example, computes the size of Proc1:





Proc1           proc    near
                push    ax
                push    bx
                push    cx
                mov     cx, 10
                lea     bx, SomeArray
                mov     ax, 0
ClrArray:       mov     [bx], ax
                add     bx, 2
                loop    ClrArray
                pop     cx
                pop     bx
                pop     ax
                ret
Proc1           endp

procsize        =       $ - Proc1

"$" is a special symbol MASM uses to denote the current offset within the segment (i.e., the location counter). It is a relocatable symbol, as is Proc1, so the equate above computes the difference between the offset at the start of Proc1 and the end of Proc1. This is the length of the Proc1 procedure, in bytes.

The operands to the operators other than addition and subtraction must be constants or an expression yielding a constant (e.g., "$-Proc1" above produces a constant value). You'll mainly use these operators in macros and with the conditional assembly directives.


8.12.3 Coercion


Consider the following program segment:




DSEG            segment public 'DATA'
I               byte    ?
J               byte    ?
DSEG            ends

CSEG            segment
                 .
                 .
                 .
                mov     al, I
                mov     ah, J
                 .
                 .
                 .
CSEG            ends

Since I and J are adjacent, there is no need to use two mov instructions to load al and ah, a simple mov ax, I instruction would do the same thing. Unfortunately, the assembler will balk at mov ax, I since I is a byte. The assembler will complain if you attempt to treat it as a word. As you can see, however, there are times when you'd probably like to treat a byte variable as a word (or treat a word as a byte or double word, or treat a double word as a something else).

Temporarily changing the type of a label for some particular occurrence is coercion. Expressions can be coerced to a different type using the MASM ptr operator. You use the ptr operator as follows:

type PTR expression

Type is any of byte, word, dword, tbyte, near, far, or other type and expression is any general expression that is the address of some object. The coercion operator returns an expression with the same value as expression, but with the type specified by type. To handle the above problem you'd use the assembly language instruction:





                mov     ax, word ptr I

This instructs the assembler to emit the code that will load the ax register with the word at address I. This will, of course, load al with I and ah with J.

Code that uses double word values often makes extensive use of the coercion operator. Since lds and les are the only 32-bit instructions on pre-80386 processors, you cannot (without coercion) store an integer value into a 32-bit variable using the mov instruction on those earlier CPUs. If you've declared DBL using the dword pseudo-opcode, then an instruction of the form mov DBL,ax will generate an error because it's attempting to move a 16 bit quantity into a 32 bit variable. Storing values into a double word variable requires the use of the ptr operator. The following code demonstrates how to store the ds and bx registers into the double word variable DBL:





                mov     word ptr DBL, bx
                mov     word ptr DBL+2, ds

You will use this technique often as various UCR Standard Library and MS-DOS calls return a double word value in a pair of registers.

Warning: If you coerce a jmp instruction to perform a far jump to a near label, other than performance degradation (the far jmp takes longer to execute), your program will work fine. If you coerce a call to perform a far call to a near subroutine, you're headed for trouble. Remember, far calls push the cs register onto the stack (with the return address). When executing a near ret instruction, the old cs value will not be popped off the stack, leaving junk on the stack. The very next pop or ret instruction will not operate properly since it will pop the cs value off the stack rather than the original value pushed onto the stack.

Expression coercion can come in handy at times. Other times it is essential. However, you shouldn't get carried away with coercion since data type checking is a powerful debugging tool built in to MASM. By using coercion, you override this protection provided by the assembler. Therefore, always take care when overriding symbol types with the ptr operator.

One place where you'll need coercion is with the mov memory, immediate instruction. Consider the following instruction:





                mov     [bx], 5

Unfortunately, the assembler has no way of telling whether bx points at a byte, word, or double word item in memory. The value of the immediate operand isn't of any use. Even though five is a byte quantity, this instruction might be storing the value 0005h into a word variable, or 00000005 into a double word variable. If you attempt to assemble this statement, the assembler will generate an error to the effect that you must specify the size of the memory operand. You can easily accomplish this using the byte ptr, word ptr, and dword ptr operators as follows:





                mov     byte ptr [bx], 5        ;For a byte variable
                mov     word ptr [bx], 5        ;For a word variable
                mov     dword ptr [bx], 5       ;For a dword variable

Lazy programmers might complain that typing strings like "word ptr" or "far ptr" is too much work. Wouldn't it have been nice had Intel chosen a single character symbol rather than these long phrases? Well, quit complaining and remember the textequ directive. With the equate directive you can substitute a long string like "word ptr" for a short symbol. You'll find equates like the following in many programs, including several in this text:





byp             textequ <byte ptr>      ;Remember, "bp" is a reserved symbol!
wp              textequ <word ptr>
dp              textequ <dword ptr>
np              textequ <near ptr>
fp              textequ <far ptr>

With equates like the above, you can use statements like the following:





                mov     byp [bx], 5
                mov     ax, wp I
                mov     wp DBL, bx
                mov     wp DBL+2, ds
8.9 - The END Directive
8.10 - Variables
8.11 - Label Types
8.11.1 - How to Give a Symbol a Particular Type
8.11.2 - Label Values
8.11.3 - Type Conflicts
8.12 - Address Expressions
8.12.1 - Symbol Types and Addressing Modes
8.12.2 - Arithmetic and Logical Operators
8.12.3 - Coercion


Art of Assembly: Chapter Eight - 26 SEP 1996

[Chapter Eight][Previous] [Next] [Art of Assembly][Randall Hyde]



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