are add, adc, sub, sbb, mul, imul, div, idiv, cmp, neg, inc, dec, xadd, cmpxchg,
and some miscellaneous conversion instructions: aaa, aad, aam, aas, daa,
and das
. The following sections describe these instructions in detail.add dest, src dest := dest + src adc dest, src dest := dest + src + C SUB dest, src dest := dest - src sbb dest, src dest := dest - src - C mul src acc := acc * src imul src acc := acc * src imul dest, src1, imm_src dest := src1 * imm_src imul dest, imm_src dest := dest * imm_src imul dest, src dest := dest * src div src acc := xacc /-mod src idiv src acc := xacc /-mod src cmp dest, src dest - src (and set flags) neg dest dest := - dest inc dest dest := dest + 1 dec dest dest := dest - 1 xadd dest, src (see text) cmpxchg operand1, operand2 (see text) cmpxchg8 ax, operand (see text) aaa (see text) aad (see text) aam (see text) aas (see text) daa (see text) das (see text)
These instructions take the forms:
add reg, reg add reg, mem add mem, reg add reg, immediate data add mem, immediate data add eax/ax/al, immediate data adc forms are identical to ADD. inc reg inc mem inc reg16 xadd mem, reg xadd reg, reg aaa daa
Note that the aaa
and daa
instructions use the implied addressing mode and allow no operands.
The syntax of add
and adc
(add with carry) is similar to mov
. Like mov
, there are special forms for the ax/eax
register that are more efficient. Unlike mov
, you cannot add a value to a segment register with these instructions.
The add
instruction adds the contents of the source operand to the destination operand. For example, add
ax, bx
adds bx
to ax
leaving the sum in the ax
register. Add
computes dest :=dest+source
while adc
computes dest :=dest+source+C
where C
represents the value in the carry flag. Therefore, if the carry flag is clear before execution, adc
behaves exactly like the add
instruction.
Both instructions affect the flags identically. They set the flags as follows:
The add
and adc
instructions do not affect any other flags.
The add
and adc
instructions allow eight, sixteen, and (on the 80386 and later) thirty-two bit operands. Both source and destination operands must be the same size. See Chapter Nine if you want to add operands whose size is different.
Since there are no memory to memory additions, you must load memory operands into registers if you want to add two variables together. The following code examples demonstrate possible forms for the add
instruction:
; J:= K + M mov ax, K add ax, M mov J, ax
If you want to add several values together, you can easily compute the sum in a single register:
; J := K + M + N + P mov ax, K add ax, M add ax, N add ax, P mov J, ax
If you want to reduce the number of hazards on an 80486 or Pentium processor, you can use code like the following:
mov bx, K mov ax, M add bx, N add ax, P add ax, bx mov J, ax
One thing that beginning assembly language programmers often forget is that you can add a register to a memory location. Sometimes beginning programmers even believe that both operands have to be in registers, completely forgetting the lessons from Chapter Four. The 80x86 is a CISC processor that allows you to use memory addressing modes with various instructions like add
. It is often more efficient to take advantages of the 80x86's memory addressing capabilities
; J := K + J mov ax, K ;This works because addition is add J, ax ; commutative! ; Often, beginners will code the above as one of the following two sequences. ; This is unnecessary! mov ax, J ;Really BAD way to compute mov bx, K ; J := J + K. add ax, bx mov J, ax mov ax, J ;Better, but still not a good way to add ax, K ; compute J := J + K mov J, ax
Of course, if you want to add a constant to a memory location, you only need a single instruction. The 80x86 lets you directly add a constant to memory:
; J := J + 2 add J, 2
There are special forms of the add
and adc
instructions that add an immediate constant to the al
, ax
, or eax
register. These forms are shorter than the standard add reg, immediate
instruction. Other instructions also provide shorter forms when using these registers; therefore, you should try to keep computations in the accumulator registers (al, ax, and eax) as much as possible.
add bl, 2 ;Three bytes long add al, 2 ;Two bytes long add bx, 2 ;Four bytes long add ax, 2 ;Three bytes long etc.
Another optimization concerns the use of small signed constants with the add
and adc
instructions. If a value is in the range -128,,+127, the add
and adc
instructions will sign extend an eight bit immediate constant to the necessary destination size (eight, sixteen, or thirty-two bits). Therefore, you should try to use small constants, if possible, with the add
and adc
instructions.
The inc
(increment) instruction adds one to its operand. Except for the carry flag, inc
sets the flags the same way as add operand, 1
would.
Note that there are two forms of inc
for 16 or 32 bit registers. They are the inc reg
and inc reg16
instructions. The inc reg
and inc mem
instructions are the same. This instruction consists of an opcode byte followed by a mod-reg-r/m byte (see Appendix D for details). The inc reg16
instruction has a single byte opcode. Therefore, it is shorter and usually faster.
The inc
operand may be an eight bit, sixteen bit, or (on the 80386 and later) thirty-two bit register or memory location.
The inc
instruction is more compact and often faster than the comparable add reg, 1
or add mem, 1
instruction. Indeed, the inc reg16
instruction is one byte long, so it turns out that two such instructions are shorter than the comparable add reg, 1
instruction; however, the two increment instructions will run slower on most modern members of the 80x86 family.
The inc
instruction is very important because adding one to a register is a very common operation. Incrementing loop control variables or indices into an array is a very common operation, perfect for the inc
instruction. The fact that inc does not affect the carry flag is very important. This allows you to increment array indices without affecting the result of a multiprecision arithmetic operation ( see Chapter Nine for more details about multiprecision arithmetic).
Xadd
(Exchange and Add) is another 80486 (and later) instruction. It does not appear on the 80386 and earlier processors. This instruction adds the source operand to the destination operand and stores the sum in the destination operand. However, just before storing the sum, it copies the original value of the destination operand into the source operand. The following algorithm describes this operation:
xadd dest, source temp := dest dest := dest + source source := temp
The xadd
sets the flags just as the add
instruction would. The xadd
instruction allows eight, sixteen, and thirty-two bit operands. Both source and destination operands must be the same size.
The aaa
(ASCII adjust after addition) and daa
(decimal adjust for addition) instructions support BCD arithmetic. Beyond this chapter, this text will not cover BCD or ASCII arithmetic since it is mainly for controller applications, not general purpose programming applications. BCD values are decimal integer coded in binary form with one decimal digit (0..9) per nibble. ASCII (numeric) values contain a single decimal digit per byte, the H.O. nibble of the byte should contain zero.
The aaa
and daa
instructions modify the result of a binary addition to correct it for ASCII or decimal arithmetic. For example, to add two BCD values, you would add them as though they were binary numbers and then execute the daa
instruction afterwards to correct the results. Likewise, you can use the aaa
instruction to adjust the result of an ASCII addition after executing an add
instruction. Please note that these two instructions assume that the add operands were proper decimal or ASCII values. If you add binary (non-decimal or non-ASCII) values together and try to adjust them with these instructions, you will not produce correct results.
The choice of the name "ASCII arithmetic" is unfortunate, since these values are not true ASCII characters. A name like "unpacked BCD" would be more appropriate. However, Intel uses the name ASCII, so this text will do so as well to avoid confusion. However, you will often hear the term "unpacked BCD" to describe this data type.
Aaa
(which you generally execute after an add, adc,
or xadd
instruction) checks the value in al for
BCD overflow. It works according to the following basic algorithm:
if ( (al and 0Fh) > 9 or (AuxC =1) ) then if (8088 or 8086) then al := al + 6 else ax := ax + 6 endif ah := ah + 1 AuxC := 1 ;Set auxilliary carry Carry := 1 ; and carry flags. else AuxC := 0 ;Clear auxilliary carry Carry := 0 ; and carry flags. endif al := al and 0Fh
The aaa
instruction is mainly useful for adding strings of digits where there is exactly one decimal digit per byte in a string of numbers. This text will not deal with BCD or ASCII numeric strings, so you can safely ignore this instruction for now. Of course, you can use the aaa
instruction any time you need to use the algorithm above, but that would probably be a rare situation.
The daa
instruction functions like aaa
except it handles packed BCD (binary code decimal) values rather than the one digit per byte unpacked values aaa
handles. As for aaa
, daa
's main purpose is to add strings of BCD digits (with two digits per byte). The algorithm for daa
is
if ( (AL and 0Fh) > 9 or (AuxC = 1)) then al := al + 6 AuxC := 1 ;Set Auxilliary carry. endif if ( (al > 9Fh) or (Carry = 1)) then al := al + 60h Carry := 1; ;Set carry flag. endif
The sub
(subtract), sbb
(subtract with borrow), dec (decrement), aas (ASCII adjust for subtraction), and das
(decimal adjust for subtraction) instructions work as you expect. Their syntax is very similar to that of the add
instructions:
sub reg, reg sub reg, mem sub mem, reg sub reg, immediate data sub mem, immediate data sub eax/ax/al, immediate data sbb forms are identical to sub. dec reg dec mem dec reg16 aas das
The sub
instruction computes the value dest := dest - src
. The sbb
instruction computes dest := dest - src - C
. Note that subtraction is not commutative. If you want to compute the result for dest := src - dest
you will need to use several instructions, assuming you need to preserve the source operand).
One last subject worth discussing is how the sub
instruction affects the 80x86 flags register. The sub, sbb,
and dec
instructions affect the flags as follows:
sub
and sbb
. The dec
instruction sets the zero flag only when it decrements the value one.
sub
and sbb
instructions set the carry flag if an unsigned overflow occurs. Note that the dec
instruction does not affect the carry flag.
The aas
instruction, like its aaa
counterpart, lets you operate on strings of ASCII numbers with one decimal digit (in the range 0..9) per byte. You would use this instruction after a sub
or sbb
instruction on the ASCII value. This instruction uses the following algorithm:
if ( (al and 0Fh) > 9 or AuxC = 1) then al := al - 6 ah := ah - 1 AuxC := 1 ;Set auxilliary carry Carry := 1 ; and carry flags. else AuxC := 0 ;Clear Auxilliary carry Carry := 0 ; and carry flags. endif al := al and 0Fh
The das
instruction handles the same operation for BCD values, it uses the following algorithm:
if ( (al and 0Fh) > 9 or (AuxC = 1)) then al := al -6 AuxC = 1 endif if (al > 9Fh or Carry = 1) then al := al - 60h Carry := 1 ;Set the Carry flag. endif
Since subtraction is not commutative, you cannot use the sub
instruction as freely as the add
instruction. The following examples demonstrate some of the problems you may encounter.
; J := K - J mov ax, K ;This is a nice try, but it computes sub J, ax ; J := J - K, subtraction isn't ; commutative! mov ax, K ;Correct solution. sub ax, J mov J, ax ; J := J - (K + M) -- Don't forget this is equivalent to J := J - K - M mov ax, K ;Computes AX := K + M add ax, M sub J, ax ;Computes J := J - (K + M) mov ax, J ;Another solution, though less sub ax, K ;Efficient sub ax, M mov J, ax
Note that the sub
and sbb
instructions, like add
and adc
, provide short forms to subtract a constant from an accumulator register (al, ax,
or eax
). For this reason, you should try to keep arithmetic operations in the accumulator registers as much as possible. The sub
and sbb
instructions also provide a shorter form when subtracting constants in the range -128..+127 from a memory location or register. The instruction will automatically sign extend an eight bit signed value to the necessary size before the subtraction occurs. See Appendix D for the details.
In practice, there really isn't a need for an instruction that subtracts a constant from a register or memory location - adding a negative value achieves the same result. Nevertheless, Intel provides a subtract immediate instruction.
After the execution of a sub
instruction, the condition code bits (carry, sign, overflow, and zero) in the flags register contain values you can test to see if one of sub
's operands is equal, not equal, less than, less than or equal, greater than, or greater than or equal to the other operand. See the cmp
instruction for more details.
The cmp
(compare) instruction is identical to the sub
instruction with one crucial difference - it does not store the difference back into the destination operand. The syntax for the cmp
instruction is very similar to sub
, the generic form is
cmp dest, src
The specific forms are
cmp reg, reg cmp reg, mem cmp mem, reg cmp reg, immediate data cmp mem, immediate data cmp eax/ax/al, immediate data
The cmp
instruction updates the 80x86's flags according to the result of the subtraction operation (dest - src). You can test the result of the comparison by checking the appropriate flags in the flags register. For details on how this is done, see "The "Set on Condition" Instructions" on page 281 and "The Conditional Jump Instructions" on page 296.
Usually you'll want to execute a conditional jump instruction after a cmp
instruction. This two step process, comparing two values and setting the flag bits then testing the flag bits with the conditional jump instructions, is a very efficient mechanism for making decisions in a program.
Probably the first place to start when exploring the cmp
instruction is to take a look at exactly how the cmp
instruction affects the flags. Consider the following cmp
instruction:
cmp ax, bx
This instruction performs the computation ax-bx
and sets the flags depending upon the result of the computation. The flags are set as follows:
Z: The zero flag is set if and only if ax = bx
. This is the only time ax-bx
produces a zero result. Hence, you can use the zero flag to test for equality or inequality.
S: The sign flag is set to one if the result is negative. At first glance, you might think that this flag would be set if ax
is less than bx
but this isn't always the case. If ax
=7FFFh and bx
=-1 (0FFFFh) subtracting ax
from bx
produces 8000h, which is negative (and so the sign flag will be set). So, for signed comparisons anyway, the sign flag doesn't contain the proper status. For unsigned operands, consider ax
=0FFFFh and bx
=1. Ax
is greater than bx
but their difference is 0FFFEh which is still negative. As it turns out, the sign flag and the overflow flag, taken together, can be used for comparing two signed values.
O: The overflow flag is set after a cmp
operation if the difference of ax
and bx
produced an overflow or underflow. As mentioned above, the sign flag and the overflow flag are both used when performing signed comparisons.
C: The carry flag is set after a cmp
operation if subtracting bx
from ax
requires a borrow. This occurs only when ax
is less than bx
where ax
and bx
are both unsigned values.
The cmp
instruction also affects the parity and auxiliary carry flags, but you'll rarely test these two flags after a compare operation. Given that the cmp instruction sets the flags in this fashion, you can test the comparison of the two operands with the following flags:
cmp Oprnd1, Oprnd2
Unsigned operands: | Signed operands: |
---|---|
Z: equality/inequality | Z: equality/inequality |
C: Oprnd1 < Oprnd2 (C=1) Oprnd1 >= Oprnd2 (C=0) | C: no meaning |
S: no meaning | S: see below |
O: no meaning | O: see below |
For signed comparisons, the S (sign) and O (overflow) flags, taken together, have the following meaning:
If ((S=0) and (O=1)) or ((S=1) and (O=0)) then Oprnd1 < Oprnd2 when using a signed comparison.
If ((S=0) and (O=0)) or ((S=1) and (O=1)) then Oprnd1 >= Oprnd2 when using a signed comparison.
To understand why these flags are set in this manner, consider the following examples:
Oprnd1 minus Oprnd2 S O ------ ------ - - 0FFFF (-1) - 0FFFE (-2) 0 0 08000 - 00001 0 1 0FFFE (-2) - 0FFFF (-1) 1 0 07FFF (32767) - 0FFFF (-1) 1 1
Remember, the cmp
operation is really a subtraction, therefore, the first example above computes (-1)-(-2) which is (+1). The result is positive and an overflow did not occur so both the S and O flags are zero. Since (S xor O) is zero, Oprnd1 is greater than or equal to Oprnd2.
In the second example, the cmp
instruction would compute (-32768)-(+1) which is (-32769). Since a 16-bit signed integer cannot represent this value, the value wraps around to 7FFFh (+32767) and sets the overflow flag. Since the result is positive (at least within the confines of 16 bits) the sign flag is cleared. Since (S xor O) is one here, Oprnd1 is less than Oprnd2.
In the third example above, cmp
computes (-2)-(-1) which produces (-1). No overflow occurred so the O flag is zero, the result is negative so the sign flag is one. Since (S xor O) is one, Oprnd1 is less than Oprnd2.
In the fourth (and final) example, cmp
computes (+32767)-(-1). This produces (+32768), setting the overflow flag. Furthermore, the value wraps around to 8000h (-32768) so the sign flag is set as well. Since (S xor O) is zero, Oprnd1 is greater than or equal to Oprnd2.
The cmpxchg
(compare and exchange) instruction is available only on the 80486 and later processors. It supports the following syntax:
cmpxchg reg, reg cmpxchg mem, reg
The operands must be the same size (eight, sixteen, or thirty-two bits). This instruction also uses the accumulator register; it automatically chooses al, ax, or eax to match the size of the operands.
This instruction compares al
, ax
, or eax
with the first operand and sets the zero flag if they are equal. If so, then cmpxchg
copies the second operand into the first. If they are not equal, cmpxchg
copies the first operand into the accumulator. The following algorithm describes this operation:
cmpxchg operand1, operand2 if ({al/ax/eax} = operand1) then zero := 1 ;Set the zero flag operand1 := operand2 else zero := 0 ;Clear the zero flag {al/ax/eax} := operand1 endif
Cmpxchg
supports certain operating system data structures requiring atomic operations and semaphores. Of course, if you can fit the above algorithm into your code, you can use the cmpxchg
instruction as appropriate.
Note: unlike the cmp
instruction, the cmpxchg
instruction only affects the 80x86 zero flag. You cannot test other flags after cmpxchg
as you could with the cmp
instruction.
The Pentium processor supports a 64 bit compare and exchange instruction - cmpxchg8b
. It uses the syntax:
cmpxchg8b ax, mem64
This instruction compares the 64 bit value in edx:eax
with the memory value. If they are equal, the Pentium stores ecx:ebx into the memory location, otherwise it loads edx:eax with the memory location. This instruction sets the zero flag according to the result. It does not affect any other flags.
The neg
(negate) instruction takes the two's complement of a byte or word. It takes a single (destination) operation and negates it. The syntax for this instruction is
neg dest
It computes the following:
dest := 0 - dest
This effectively reverses the sign of the destination operand.
If the operand is zero, its sign does not change, although this clears the carry flag. Negating any other value sets the carry flag. Negating a byte containing -128, a word containing -32,768, or a double word containing -2,147,483,648 does not change the operand, but will set the overflow flag. Neg
always updates the A, S, P, and Z flags as though you were using the sub
instruction.
The allowable forms are:
neg reg neg mem
The operands may be eight, sixteen, or (on the 80386 and later) thirty-two bit values.
Some examples:
; J := - J neg J ; J := -K mov ax, K neg ax mov J, ax
The multiplication instructions provide you with your first taste of irregularity in the 8086's instruction set. Instructions like add
, adc
, sub
, sbb
, and many others in the 8086 instruction set use a mod-reg-r/m byte to support two operands. Unfortunately, there aren't enough bits in the 8086's opcode byte to support all instructions, so the 8086 uses the reg bits in the mod-reg-r/m byte as an opcode extension. For example, inc
, dec
, and neg
do not require two operands, so the 80x86 CPUs use the reg bits as an extension to the eight bit opcode. This works great for single operand instructions, allowing Intel's designers to encode several instructions (eight, in fact) with a single opcode.
Unfortunately, the multiply instructions require special treatment and Intel's designers were still short on opcodes, so they designed the multiply instructions to use a single operand. The reg field contains an opcode extension rather than a register value. Of course, multiplication is a two operand function. The 8086 always assumes the accumulator (al
, ax
, or eax
) is the destination operand. This irregularity makes using multiplication on the 8086 a little more difficult than other instructions because one operand has to be in the accumulator. Intel adopted this unorthogonal approach because they felt that programmers would use multiplication far less often than instructions like add
and sub
.
One problem with providing only a mod-reg-r/m form of the instruction is that you cannot multiply the accumulator by a constant; the mod-reg-r/m byte does not support the immediate addressing mode. Intel quickly discovered the need to support multiplication by a constant and provide some support for this in the 80286 processor. This was especially important for multidimensional array access. By the time the 80386 rolled around, Intel generalized one form of the multiplication operation allowing standard mod-reg-r/m operands.
There are two forms of the multiply instruction: an unsigned multiplication (mul
) and a signed multiplication (imul
). Unlike addition and subtraction, you need separate instructions for these two operations.
The multiply instructions take the following forms:
Unsigned Multiplication:
mul reg mul mem
Signed (Integer) Multiplication:
imul reg imul mem imul reg, reg, immediate (2) imul reg, mem, immediate (2) imul reg, immediate (2) imul reg, reg (3) imul reg, mem (3)
BCD Multiplication Operations:
aam 2- Available on the 80286 and later, only. 3- Available on the 80386 and later, only.
As you can see, the multiply instructions are a real mess. Worse yet, you have to use an 80386 or later processor to get near full functionality. Finally, there are some restrictions on these instructions not obvious above. Alas, the only way to deal with these instructions is to memorize their operation.
Mul
, available on all processors, multiplies unsigned eight, sixteen, or thirty-two bit operands. Note that when multiplying two n-bit values, the result may require as many as 2*n bits. Therefore, if the operand is an eight bit quantity, the result will require sixteen bits. Likewise, a 16 bit operand produces a 32 bit result and a 32 bit operand requires 64 bits for the result.
The mul
instruction, with an eight bit operand, multiplies the al
register by the operand and stores the 16 bit result in ax
. So
mul operand8 or imul operand8
computes:
ax := al * operand8
"*" represents an unsigned multiplication for mul
and a signed multiplication for imul
.
If you specify a 16 bit operand, then mul
and imul
compute:
dx:ax := ax * operand16
"*" has the same meanings as above and dx:ax
means that dx
contains the H.O. word of the 32 bit result and ax
contains the L.O. word of the 32 bit result.
If you specify a 32 bit operand, then mul
and imul
compute the following:
edx:eax := eax * operand32
"*" has the same meanings as above and edx:eax
means that edx
contains the H.O. double word of the 64 bit result and eax
contains the L.O. double word of the 64 bit result.
If an 8x8, 16x16, or 32x32 bit product requires more than eight, sixteen, or thirty-two bits (respectively), the mul
and imul
instructions set the carry and overflow flags.
Mul
and imul
scramble the A, P, S, and Z flags. Especially note that the sign and zero flags do not contain meaningful values after the execution of these two instructions.
Imul
(integer multiplication) operates on signed operands. There are many different forms of this instruction as Intel attempted to generalize this instruction with successive processors. The previous paragraphs describe the first form of the imul instruction, with a single operand. The next three forms of the imul
instruction are available only on the 80286 and later processors. They provide the ability to multiply a register by an immediate value. The last two forms, available only on 80386 and later processors, provide the ability to multiply an arbitrary register by another register or memory location. Expanded to show allowable operand sizes, they are
imul operand1, operand2, immediate ;General form imul reg16, reg16, immediate8 imul reg16, reg16, immediate16 imul reg16, mem16, immediate8 imul reg16, mem16, immediate16 imul reg16, immediate8 imul reg16, immediate16 imul reg32, reg32, immediate8 (3) imul reg32, reg32, immediate32 (3) imul reg32, mem32, immediate8 (3) imul reg32, mem32, immediate32 (3) imul reg32, immediate8 (3) imul reg32, immediate32 (3) 3- Available on the 80386 and later, only.
The imul reg, immediate
instructions are a special syntax the assembler provides. The encodings for these instructions are the same as imul reg, reg, immediate.
The assembler simply supplies the same register value for both operands.
These instructions compute:
operand1 := operand2 * immediate operand1 := operand1 * immediate
Besides the number of operands, there are several differences between these forms and the single operand mul/imul
instructions:
imul
allows an immediate operand, the standard mul/imul
instructions do not.
The last two forms of the imul
instruction are available only on 80386 and later processors. With the addition of these formats, the imul
instruction is almost as general as the add
instruction:
imul reg, reg imul reg, mem
These instructions compute
reg := reg * reg and reg := reg * mem
Both operands must be the same size. Therefore, like the 80286 form of the imul
instruction, you must test the carry or overflow flag to detect overflow. If overflow does occur, the CPU loses the H.O. bits of the result.
Important Note: Keep in mind that the zero flag contains an indeterminate result after executing a multiply instruction. You cannot test the zero flag to see if the result is zero after a multiplication. Likewise, these instructions scramble the sign flag. If you need to check these flags, compare the result to zero after testing the carry or overflow flags.
The aam
(ASCII Adjust after Multiplication) instruction, like aaa
and aas
, lets you adjust an unpacked decimal value after multiplication. This instruction operates directly on the ax
register. It assumes that you've multiplied two eight bit values in the range 0..9 together and the result is sitting in ax
(actually, the result will be sitting in al
since 9*9 is 81, the largest possible value; ah
must contain zero). This instruction divides ax
by 10 and leaves the quotient in ah
and the remainder in al
:
ah := ax div 10 al := ax mod 10
Unlike the other decimal/ASCII adjust instructions, assembly language programs regularly use aam
since conversion between number bases uses this algorithm.
Note: the aam
instruction consists of a two byte opcode, the second byte of which is the immediate constant 10. Assembly language programmers have discovered that if you substitute another immediate value for this constant, you can change the divisor in the above algorithm. This, however, is an undocumented feature. It works in all varieties of the processor Intel has produced to date, but there is no guarantee that Intel will support this in future processors. Of course, the 80286 and later processors let you multiply by a constant, so this trick is hardly necessary on modern systems.
There is no dam
(decimal adjust for multiplication) instruction on the 80x86 processor.
Perhaps the most common use of the imul
instruction is to compute offsets into multidimensional arrays. Indeed, this is probably the main reason Intel added the ability to multiply a register by a constant on the 80286 processor. In Chapter Four, this text used the standard 8086 mul
instruction for array index computations. However, the extended syntax of the imul
instruction makes it a much better choice as the following examples demonstrate:
MyArray word 8 dup ( 7 dup ( 6 dup (?))) ;8x7x6 array. J word ? K word ? M word ? . . . ; MyArray [J, K, M] := J + K - M mov ax, J add ax, K sub ax, M mov bx, J ;Array index := imul bx, 7 ; ((J*7 + K) * 6 + M) * 2 add bx, K imul bx, 6 add bx, M add bx, bx ;BX := BX * 2 mov MyArray[bx], ax
Don't forget that the multiplication instructions are very slow; often an order of magnitude slower than an addition instruction. There are faster ways to multiply a value by a constant. See Chapter Nine for all the details.
The 80x86 divide instructions perform a 64/32 division (80386 and later only), a 32/16 division or a 16/8 division. These instructions take the form:
div reg For unsigned division div mem idiv reg For signed division idiv mem aad ASCII adjust for division
The div
instruction computes an unsigned division. If the operand is an eight bit operand, div
divides the ax
register by the operand leaving the quotient in al
and the remainder (modulo) in ah
. If the operand is a 16 bit quantity, then the div
instruction divides the 32 bit quantity in dx:ax
by the operand leaving the quotient in ax
and the remainder in . With 32 bit operands (on the 80386 and later) div
divides the 64 bit value in edx:eax
by the operand leaving the quotient in eax
and the remainder in edx
.
You cannot, on the 80x86, simply divide one eight bit value by another. If the denominator is an eight bit value, the numerator must be a sixteen bit value. If you need to divide one unsigned eight bit value by another, you must zero extend the numerator to sixteen bits. You can accomplish this by loading the numerator into the al
register and then moving zero into the ah
register. Then you can divide ax
by the denominator operand to produce the correct result. Failing to zero extend al before executing div may cause the 80x86 to produce incorrect results!
When you need to divide two 16 bit unsigned values, you must zero extend the ax
register (which contains the numerator) into the dx
register. Just load the immediate value zero into the dx
register. If you need to divide one 32 bit value by another, you must zero extend the eax
register into edx
(by loading a zero into edx
) before the division.
When dealing with signed integer values, you will need to sign extend al
to ax
, ax
to dx
or eax
into edx
before executing idiv
. To do so, use the cbw
, cwd
, cdq
, or movsx
instructions. If the H.O. byte or word does not already contain significant bits, then you must sign extend the value in the accumulator (al
/ax
/eax
) before doing the idiv
operation. Failure to do so may produce incorrect results.
There is one other catch to the 80x86's divide instructions: you can get a fatal error when using this instruction. First, of course, you can attempt to divide a value by zero. Furthermore, the quotient may be too large to fit into the eax
, ax
, or al
register. For example, the 16/8 division "8000h / 2" produces the quotient 4000h with a remainder of zero. 4000h will not fit into eight bits. If this happens, or you attempt to divide by zero, the 80x86 will generate an int 0 trap. This usually means BIOS will print "division by zero" or "divide error" and abort your program. If this happens to you, chances are you didn't sign or zero extend your numerator before executing the division operation. Since this error will cause your program to crash, you should be very careful about the values you select when using division.
The auxiliary carry, carry, overflow, parity, sign, and zero flags are undefined after a division operation. If an overflow occurs (or you attempt a division by zero) then the 80x86 executes an INT 0 (interrupt zero).
Note that the 80286 and later processors do not provide special forms for idiv
as they do for imul
. Most programs use division far less often than they use multiplication, so Intel's designers did not bother creating special instructions for the divide operation. Note that there is no way to divide by an immediate value. You must load the immediate value into a register or a memory location and do the division through that register or memory location.
The aad
(ASCII Adjust before Division) instruction is another unpacked decimal operation. It splits apart unpacked binary coded decimal values before an ASCII division operation. Although this text will not cover BCD arithmetic, the aad
instruction is useful for other operations. The algorithm that describes this instruction is
al := ah*10 + al ah := 0
This instruction is quite useful for converting strings of digits into integer values (see the questions at the end of this chapter).
The following examples show how to divide one sixteen bit value by another.
; J := K / M (unsigned) mov ax, K ;Get dividend mov dx, 0 ;Zero extend unsigned value in AX to DX. < In practice, we should verify that M does not contain zero here > div M mov J, ax ; J := K / M (signed) mov ax, K ;Get dividend cwd ;Sign extend signed value in AX to DX. < In practice, we should verify that M does not contain zero here > idiv M mov J, ax ; J := (K*M)/P mov ax, K ;Note that the imul instruction produces imul M ; a 32 bit result in DX:AX, so we don't idiv P ; need to sign extend AX here. mov J, ax ;Hope and pray result fits in 16 bits!